#ifndef MSP_GL_MESH_H_
#define MSP_GL_MESH_H_
+#include <string>
+#include <vector>
#include <msp/datafile/objectloader.h>
#include "batch.h"
#include "cullface.h"
std::string debug_name;
public:
- Mesh(ResourceManager * = 0);
- Mesh(const VertexFormat &, ResourceManager * = 0);
-private:
- void init(ResourceManager *);
-public:
+ Mesh();
+ Mesh(const VertexFormat &);
~Mesh();
void storage(const VertexFormat &);