const VertexSetup &get_vertex_setup() const { return vtx_setup; }
const Buffer *get_index_buffer() const { return ibuf; }
unsigned get_n_vertices() const;
- float *modify_vertex(unsigned);
+ char *modify_vertex(unsigned);
void add_batch(const Batch &b);
const std::vector<Batch> &get_batches() const { return batches; }
public:
virtual int get_load_priority() const { return 1; }
virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
- virtual UInt64 get_data_size() const;
+ virtual std::uint64_t get_data_size() const;
virtual void unload();
void set_debug_name(const std::string &);