namespace Msp {
namespace GL {
-Mesh::Mesh(ResourceManager *rm)
+Mesh::Mesh(const VertexFormat &f):
+ Mesh()
{
- init(rm);
-}
-
-Mesh::Mesh(const VertexFormat &f, ResourceManager *rm)
-{
- init(rm);
storage(f);
}
-void Mesh::init(ResourceManager *rm)
-{
- vbuf = 0;
- ibuf = 0;
- dirty = 0;
- disallow_rendering = false;
- face_winding = NON_MANIFOLD;
-
- if(rm)
- set_manager(rm);
-}
-
Mesh::~Mesh()
{
set_manager(0);
}
}
-unsigned Mesh::get_n_vertices() const
+size_t Mesh::get_n_vertices() const
{
return vertices.size();
}
-char *Mesh::modify_vertex(unsigned i)
+char *Mesh::modify_vertex(size_t i)
{
if(vertices.get_format().empty())
throw invalid_operation("Mesh::modify_vertex");