]> git.tdb.fi Git - libs/gl.git/blobdiff - source/core/mesh.cpp
Avoid incorrect access to VertexSetup while async loading Mesh
[libs/gl.git] / source / core / mesh.cpp
index e2dd853c448dff6c25259bcb42aa46d6a1433c70..467f35448382e4d02744cbc3a6ccf36fef657984 100644 (file)
@@ -29,6 +29,8 @@ void Mesh::storage(const VertexFormat &fmt)
 
        vertices.set_format(fmt);
        vtx_setup.set_format(fmt);
+       if(vbuf)
+               vtx_setup.set_vertex_array(vertices);
 }
 
 void Mesh::clear()
@@ -47,7 +49,8 @@ void Mesh::check_buffers(unsigned mask)
                        delete vbuf;
                        vbuf = new Buffer;
                        vertices.use_buffer(vbuf);
-                       vtx_setup.set_vertex_array(vertices);
+                       if(!vertices.get_format().empty())
+                               vtx_setup.set_vertex_array(vertices);
                        dirty |= VERTEX_BUFFER;
 
 #ifdef DEBUG
@@ -285,10 +288,7 @@ void Mesh::Loader::batch(PrimitiveType p)
 
 Mesh::AsyncLoader::AsyncLoader(Mesh &m, IO::Seekable &i):
        mesh(m),
-       io(i),
-       vertex_updater(0),
-       index_updater(0),
-       phase(0)
+       io(i)
 {
        mesh.disallow_rendering = true;
        mesh.check_buffers(VERTEX_BUFFER|INDEX_BUFFER);