void Mesh::resize_buffers() const
{
if(dirty&VERTEX_BUFFER)
- vbuf->storage(vertices.get_required_buffer_size());
+ vbuf->storage(vertices.get_required_buffer_size(), STATIC);
if((dirty&INDEX_BUFFER) && !batches.empty())
- ibuf->storage(batches.front().get_required_buffer_size());
+ ibuf->storage(batches.front().get_required_buffer_size(), STATIC);
dirty = 0;
}