#include "deviceinfo.h"
#include "error.h"
#include "frameformat.h"
+#include "gl.h"
using namespace std;
return make_pixelformat(comp, type);
}
-GLenum get_gl_attachment(FrameAttachment fa)
+unsigned get_gl_attachment(FrameAttachment fa)
{
if(get_attach_point(fa)==get_attach_point(DEPTH_ATTACHMENT))
return GL_DEPTH_ATTACHMENT;
return GL_COLOR_ATTACHMENT0+get_attach_point(fa);
}
+unsigned get_gl_buffer_bits(const FrameFormat &format)
+{
+ unsigned bits = 0;
+ for(FrameAttachment a: format)
+ {
+ if(get_attach_point(a)==get_attach_point(DEPTH_ATTACHMENT))
+ bits |= GL_DEPTH_BUFFER_BIT;
+ else if(get_attach_point(a)==get_attach_point(STENCIL_ATTACHMENT))
+ bits |= GL_STENCIL_BUFFER_BIT;
+ else
+ bits |= GL_COLOR_BUFFER_BIT;
+ }
+ return bits;
+}
+
} // namespace GL
} // namespace Msp