+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
+#include <msp/gl/extensions/arb_vertex_shader.h>
+#include <msp/gl/extensions/ext_framebuffer_multisample.h>
+#include <msp/gl/extensions/msp_clipping.h>
+#include <msp/gl/extensions/nv_fbo_color_attachments.h>
#include "deviceinfo.h"
#include "gl.h"