+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
+#include <msp/gl/extensions/arb_vertex_shader.h>
+#include <msp/gl/extensions/ext_framebuffer_multisample.h>
+#include <msp/gl/extensions/msp_clipping.h>
+#include <msp/gl/extensions/nv_fbo_color_attachments.h>
#include "deviceinfo.h"
#include "gl.h"
glGetIntegerv(GL_MAX_CLIP_PLANES, reinterpret_cast<int *>(&max_clip_planes));
glGetIntegerv(GL_MAX_SAMPLES, reinterpret_cast<int *>(&max_samples));
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, reinterpret_cast<int *>(&uniform_buffer_alignment));
+ glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&max_color_attachments));
}
const Limits &Limits::get_global()