+#include <msp/gl/extensions/arb_enhanced_layouts.h>
+#include <msp/gl/extensions/arb_explicit_attrib_location.h>
+#include <msp/gl/extensions/arb_explicit_uniform_location.h>
+#include <msp/gl/extensions/arb_gpu_shader5.h>
+#include <msp/gl/extensions/arb_separate_shader_objects.h>
+#include <msp/gl/extensions/arb_uniform_buffer_object.h>
+#include <msp/gl/extensions/arb_vertex_shader.h>
+#include <msp/gl/extensions/ext_framebuffer_multisample.h>
+#include <msp/gl/extensions/ext_gpu_shader4.h>
+#include <msp/gl/extensions/ext_texture_array.h>
+#include <msp/gl/extensions/msp_clipping.h>
+#include <msp/gl/extensions/nv_fbo_color_attachments.h>
#include "deviceinfo.h"
#include "gl.h"
glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, reinterpret_cast<int *>(&max_color_attachments));
}
-const Limits &Limits::get_global()
+
+DeviceInfo::DeviceInfo()
+{
+ glsl_features.target_api = get_backend_api();
+ glsl_features.glsl_version = get_glsl_version();
+ glsl_features.arb_enhanced_layouts = ARB_enhanced_layouts;
+ glsl_features.arb_explicit_attrib_location = ARB_explicit_attrib_location;
+ glsl_features.arb_explicit_uniform_location = ARB_explicit_uniform_location;
+ glsl_features.arb_gpu_shader5 = ARB_gpu_shader5;
+ glsl_features.arb_separate_shader_objects = ARB_separate_shader_objects;
+ glsl_features.arb_uniform_buffer_object = ARB_uniform_buffer_object;
+ glsl_features.ext_gpu_shader4 = EXT_gpu_shader4;
+ glsl_features.ext_texture_array = EXT_texture_array;
+ glsl_features.uniform_binding_range = limits.max_uniform_bindings;
+ glsl_features.texture_binding_range = limits.max_texture_bindings;
+}
+
+const DeviceInfo &DeviceInfo::get_global()
{
- static Limits limits;
- return limits;
+ static DeviceInfo info;
+ return info;
}
} // namespace GL