public:
Commands();
- void use_pipeline(const PipelineState &);
- void clear(BufferBits);
+ void use_pipeline(const PipelineState *);
+ void clear(const ClearValue *);
void draw(const Batch &);
void draw_instanced(const Batch &, unsigned);
- void resolve_multisample(Framebuffer &, BufferBits);
+ void resolve_multisample(Framebuffer &);
};
} // namespace GL