#define MSP_GL_CLIPPING_H_
#include <vector>
+#include <msp/core/attributes.h>
#include "bindable.h"
namespace Msp {
public:
static unsigned get_n_attach_points();
- void attach(unsigned, const ClipPlane &);
- void detach(unsigned);
+ void attach(const ClipPlane &);
+ void detach(const ClipPlane &);
+
+ DEPRECATED void attach(unsigned, const ClipPlane &p) { attach(p); }
+ DEPRECATED void detach(unsigned);
void update_shader_data(ProgramData &, const Matrix &) const;