#include <msp/gl/extensions/arb_buffer_storage.h>
#include <msp/gl/extensions/arb_direct_state_access.h>
#include <msp/gl/extensions/arb_map_buffer_range.h>
+#include <msp/gl/extensions/khr_debug.h>
#include <msp/strings/format.h>
#include "buffer.h"
#include "error.h"
void Buffer::storage(unsigned sz)
{
if(size>0)
- throw invalid_operation("Buffer::storage");
+ {
+ if(sz!=size)
+ throw incompatible_data("Buffer::storage");
+ return;
+ }
if(sz==0)
throw invalid_argument("Buffer::storage");
void *Buffer::map()
{
+ allocate();
if(ARB_map_buffer_range)
{
if(ARB_direct_state_access)
return true;
}
+void Buffer::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ if(KHR_debug)
+ glObjectLabel(GL_BUFFER, id, name.size(), name.c_str());
+#else
+ (void)name;
+#endif
+}
+
vector<const BufferRange *> BufferRange::bound_uniform;