*/
class Batch: public Bufferable
{
+ friend class Commands;
+
public:
class Loader: public DataFile::ObjectLoader<Batch>
{
~Batch();
PrimitiveType get_type() const { return prim_type; }
- unsigned get_gl_primitive_type() const { return gl_prim_type; }
void set_index_type(DataType);
DataType get_index_type() const { return index_type; }
- unsigned get_gl_index_type() const { return gl_index_type; }
Batch &append(unsigned);
Batch &append(const std::vector<unsigned> &);