#include <msp/strings/lexicalcast.h>
#include <msp/strings/utils.h>
#include "commandinterpreter.h"
+#include "enums.h"
#include "gldbg.h"
#include "tracer.h"
" Temporarily suspend or resume trace without closing the file.\n\n"
"trace end\n"
" Terminate trace, closing the file.\n");
+
+ commands["state"] = Command(&CommandInterpreter::cmd_state,
+ "Inspects general GL state",
+ "state vertex\n"
+ " Print current vertex attributes\n\n"
+ "state bind\n"
+ " Show current bindings\n");
+
+ commands["texture"] = Command(&CommandInterpreter::cmd_texture,
+ "Inspect texture state",
+ "texture\n"
+ " Lists texture objects\n\n"
+ "texture ID\n"
+ " Print information about a texture object\n");
+
+ commands["buffer"] = Command(&CommandInterpreter::cmd_buffer,
+ "Inspect buffer object state",
+ "buffer\n"
+ " Lists buffer objects\n\n"
+ "buffer ID\n"
+ " Print information about a buffer object\n");
}
void CommandInterpreter::execute(const string &cmd)
void CommandInterpreter::cmd_continue(const string &)
{
+ IO::print("Continuing.\n");
gldbg.get_process().resume();
}
}
}
+void CommandInterpreter::cmd_state(const string &args)
+{
+ const GlState &glstate = gldbg.get_glstate();
+ if(args=="vertex")
+ {
+ IO::print("Current vertex attributes:\n");
+ const Vector4 &color = glstate.get_color();
+ IO::print(" Color: [%05.3f, %05.3f, %05.3f, %05.3f]\n", color.r, color.g, color.b, color.a);
+ for(unsigned i=0; i<8; ++i)
+ {
+ const Vector4 &texcoord = glstate.get_texcoord(i);
+ IO::print(" TexCoord%d: [%05.3f, %05.3f, %05.3f, %05.3f]\n", i, texcoord.s, texcoord.t, texcoord.p, texcoord.q);
+ }
+ const Vector3 &normal = glstate.get_normal();
+ IO::print(" Normal: [%05.3f, %05.3f, %05.3f]\n", normal.x, normal.y, normal.z);
+ }
+ else if(args=="bind")
+ {
+ IO::print("Current bindings:\n");
+ for(unsigned i=0; i<8; ++i)
+ {
+ IO::print(" Texture unit %d:\n", i);
+ const TexUnitState &unit = glstate.get_texture_unit(i);
+ IO::print(" GL_TEXTURE_2D: %s\n", unit.describe_binding(GL_TEXTURE_2D));
+ IO::print(" GL_TEXTURE_3D: %s\n", unit.describe_binding(GL_TEXTURE_3D));
+ }
+ IO::print(" Buffers:\n");
+ const BufferState *buf = glstate.get_current_buffer(GL_ARRAY_BUFFER);
+ IO::print(" GL_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
+ buf = glstate.get_current_buffer(GL_ELEMENT_ARRAY_BUFFER);
+ IO::print(" GL_ELEMENT_ARRAY_BUFFER: %d\n", (buf ? buf->id : 0));
+ }
+ else
+ throw InvalidParameterValue("Invalid or missing argument");
+}
+
+void CommandInterpreter::cmd_texture(const string &args)
+{
+ if(args.empty())
+ {
+ const map<unsigned, TextureState> &textures = gldbg.get_glstate().get_textures();
+ IO::print("%d texture objects:\n", textures.size());
+ for(map<unsigned, TextureState>::const_iterator i = textures.begin(); i!=textures.end(); ++i)
+ {
+ const TextureState &tex = i->second;
+ IO::print(" %d: %s, %d images\n", i->first, tex.describe(), tex.images.size());
+ }
+ }
+ else
+ {
+ unsigned id = lexical_cast<unsigned>(args);
+ const TextureState &tex = gldbg.get_glstate().get_texture(id);
+ IO::print("Texture object %d\n", id);
+ IO::print(" Target: %s\n", describe_enum(tex.target, "TextureTarget"));
+ IO::print(" Images:\n");
+ for(unsigned i=0; i<tex.images.size(); ++i)
+ {
+ const TexImageState &img = tex.images[i];
+ IO::print(" Level %2d: %s\n", i, img.describe());
+ }
+ IO::print(" Min. filter: %s\n", describe_enum(tex.min_filter, "TextureMinFilter"));
+ IO::print(" Mag. filter: %s\n", describe_enum(tex.mag_filter, "TextureMagFilter"));
+ IO::print(" Wrap modes: S=%s / T=%s / R=%s\n", describe_enum(tex.wrap_s, "TextureWrapMode"),
+ describe_enum(tex.wrap_t, "TextureWrapMode"), describe_enum(tex.wrap_r, "TextureWrapMode"));
+ IO::print(" Compare mode: %s\n", describe_enum(tex.compare_mode, ""));
+ IO::print(" Compare func: %s\n", describe_enum(tex.compare_func, "DepthFunction"));
+ IO::print(" Generate mipmap: %s\n", tex.generate_mipmap);
+ }
+}
+
+void CommandInterpreter::cmd_buffer(const string &args)
+{
+ if(args.empty())
+ {
+ const GlState::BufferMap &buffers = gldbg.get_glstate().get_buffers();
+ IO::print("%d buffers:\n", buffers.size());
+ for(GlState::BufferMap::const_iterator i=buffers.begin(); i!=buffers.end(); ++i)
+ IO::print(" %d: %s\n", i->first, i->second.describe());
+ }
+ else
+ {
+ unsigned id = lexical_cast<unsigned>(args);
+ const BufferState &buf = gldbg.get_glstate().get_buffer(id);
+ IO::print("Buffer %d:\n", id);
+ IO::print(" Size: %d bytes\n", buf.size);
+ IO::print(" Usage: %s\n", describe_enum(buf.usage, ""));
+ }
+}
+
CommandInterpreter::Command::Command():
func(0)