#define MSP_DEMOSCENE_COLORFADE_H_
#include <msp/gl/color.h>
-#include "sequencer.h"
+#include "action.h"
-class ColorFadeAction: public Sequencer::InterpolationAction
+namespace Msp {
+namespace DemoScene {
+
+class ColorFadeAction: public InterpolationAction
{
protected:
Msp::GL::Color start_color;
virtual void set_color(const Msp::GL::Color &) = 0;
};
+} // namespace DemoScene
+} // namespace Msp
+
#endif