-#ifndef COLORCURVE_H_
-#define COLORCURVE_H_
+#ifndef MSP_GL_COLORCURVE_H_
+#define MSP_GL_COLORCURVE_H_
#include "postprocessor.h"
#include "program.h"
#include "programdata.h"
#include "texture1d.h"
+#include "texturing.h"
namespace Msp {
namespace GL {
Program shprog;
ProgramData shdata;
Texture1D curve;
+ Texturing texturing;
const Mesh &quad;
public:
/// Sets output mapping to linear. This is equivalent to set_gamma(1).
void set_linear();
- virtual void render(const Texture2D &, const Texture2D &);
+ virtual void render(Renderer &, const Texture2D &, const Texture2D &);
};
} // namespace GL