-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_COLOR_H_
#define MSP_GL_COLOR_H_
-#include <GL/gl.h>
+#include <cmath>
namespace Msp {
namespace GL {
+inline float to_srgb(float c)
+{ return (c<=0.0031308f ? 12.92f*c : 1.055f*std::pow(c, 1/2.4f)-0.055f); }
+
+inline float to_linear(float c)
+{ return (c<=0.04045 ? c/12.92f : std::pow((c+0.055f)/1.055f, 2.4f)); }
+
struct Color
{
float r, g, b, a;
Color(float v): r(v), g(v), b(v), a(1) { }
Color(float r_, float g_, float b_): r(r_), g(g_), b(b_), a(1) { }
Color(float r_, float g_, float b_, float a_): r(r_), g(g_), b(b_), a(a_) { }
+ Color operator*(float f) const { return Color(r*f, g*f, b*f, a); }
+ Color operator+(const Color &c) const { return Color(r+c.r, g+c.g, b+c.b, 1-(1-a)*(1-c.a)); }
+ bool operator==(const Color &c) const { return (r==c.r && g==c.g && b==c.b && a==c.a); }
+ bool operator!=(const Color &c) const { return !operator==(c); }
+
+ Color to_srgb() const { return Color(GL::to_srgb(r), GL::to_srgb(g), GL::to_srgb(b), a); }
+ Color to_linear() const { return Color(GL::to_linear(r), GL::to_linear(g), GL::to_linear(b), a); }
};
} // namespace GL