ClipPlane(const Vector4 &);
ClipPlane(const Vector3 &, const Vector3 &);
-private:
- void update(unsigned) const;
-public:
void set_equation(const Vector4 &);
void set_plane(const Vector3 &, const Vector3 &);
void update_shader_data(ProgramData &, const Matrix &, unsigned) const;
-
- void bind_to(unsigned) const;
-
- static void unbind_from(unsigned);
};
} // namespace GL