class Camera
{
private:
- float fov;
+ Geometry::Angle<float> fov;
float aspect;
// Some compilers have "near" and "far" keywords
float clip_near;
public:
Camera();
- void set_field_of_view(float);
+ void set_field_of_view(const Geometry::Angle<float> &);
void set_aspect(float);
void set_depth_clip(float, float);
- float get_field_of_view() const { return fov; }
+ const Geometry::Angle<float> &get_field_of_view() const { return fov; }
float get_aspect() const { return aspect; }
float get_near_clip() const { return clip_near; }
float get_far_clip() const { return clip_far; }