void color(const Color &c)
{ attrib(get_attribute_semantic(COLOR4_FLOAT), Vector4(c.r, c.g, c.b, c.a)); }
- void attrib(unsigned i, float x)
- { attrib(i, x, 0, 0, 1); }
+ void generic(unsigned i, float x)
+ { generic(i, x, 0, 0, 1); }
- void attrib(unsigned i, float x, float y)
- { attrib(i, x, y, 0, 1); }
+ void generic(unsigned i, float x, float y)
+ { generic(i, x, y, 0, 1); }
- void attrib(unsigned i, float x, float y, float z)
- { attrib(i, x, y, z, 1); }
+ void generic(unsigned i, float x, float y, float z)
+ { generic(i, x, y, z, 1); }
- void attrib(unsigned i, float x, float y, float z, float w)
- { attrib(i, Vector4(x, y, z, w)); }
+ void generic(unsigned i, float x, float y, float z, float w)
+ { generic(i, Vector4(x, y, z, w)); }
+
+ void generic(unsigned i, const Vector4 &a)
+ { attrib(get_attribute_semantic(GENERIC4)+i, a); }
};
} // namespace GL