#include "blend.h"
#include "depthtest.h"
#include "postprocessor.h"
-#include "predicate.h"
+#include "resources.h"
#include "stenciltest.h"
namespace Msp {
std::string inline_base_name;
public:
- Loader(Step &);
Loader(Step &, Collection &);
- private:
- void init();
- public:
void set_inline_base_name(const std::string &);
private:
};
std::string tag;
- const Lighting *lighting;
+ const Lighting *lighting = 0;
DepthTest depth_test;
StencilTest stencil_test;
Blend blend;
std::string slot_name;
- Renderable *default_renderable;
-
- ~Step();
+ Renderable *default_renderable = 0;
};
struct PostProcessor
};
private:
+ class ClearLoader: public DataFile::ObjectLoader<SequenceTemplate>
+ {
+ public:
+ ClearLoader(SequenceTemplate &);
+
+ private:
+ void color(float, float, float, float);
+ void depth(float);
+ void stencil(int);
+ };
+
typedef TypeRegistry<PostProcLoader::AddPostProc, PostProcLoader &> PostProcessorRegistry;
- bool hdr;
- bool alpha;
- unsigned required_multisample;
- unsigned max_multisample;
+ bool hdr = false;
+ bool alpha = false;
+ unsigned required_multisample = 0;
+ unsigned max_multisample = 0;
std::vector<Step> steps;
std::vector<PostProcessor> postprocessors;
- bool clear_enabled;
+ bool clear_enabled = false;
+ std::vector<Color> clear_colors;
+ float clear_depth = 1.0f;
+ int clear_stencil = 0;
public:
- SequenceTemplate();
~SequenceTemplate();
bool get_hdr() const { return hdr; }
const std::vector<Step> &get_steps() const { return steps; }
const std::vector<PostProcessor> &get_postprocessors() const { return postprocessors; }
bool is_clear_enabled() const { return clear_enabled; }
+ const std::vector<Color> &get_clear_colors() const { return clear_colors; }
+ float get_clear_depth() const { return clear_depth; }
+ int get_clear_stencil() const { return clear_stencil; }
template<typename T>
static void register_postprocessor(const std::string &);