continue;
Sequence::Step &step = sequence.add_step(s.tag, *renderable);
- step.set_blend(s.blend);
step.set_depth_test(s.depth_test);
step.set_stencil_test(s.stencil_test);
step.set_lighting(s.lighting);
FrameFormat SequenceBuilder::create_frame_format() const
{
- unsigned samples = min(tmpl.get_maximum_multisample(), Limits::get_global().max_samples);
+ unsigned samples = min(tmpl.get_maximum_multisample(), DeviceInfo::get_global().limits.max_samples);
if(samples<tmpl.get_required_multisample())
throw invalid_operation("SequenceBuilder::create_frame_format");