glDeleteBuffersARB(1, &id);
}
-void Buffer::bind(BufferType t) const
-{
- glBindBufferARB(t, id);
- binding(t) = this;
-}
-
-void Buffer::maybe_bind() const
-{
- if(binding(type)!=this)
- bind();
-}
-
void Buffer::set_usage(BufferUsage u)
{
usage = u;
void Buffer::data(unsigned size, const void *d)
{
- maybe_bind();
+ const Buffer *old = current(type);
+ bind();
glBufferDataARB(type, size, d, usage);
+ restore(old, type);
}
void Buffer::sub_data(unsigned offset, unsigned size, const void *d)
{
- maybe_bind();
+ const Buffer *old = current(type);
+ bind();
glBufferSubDataARB(type, offset, size, d);
+ restore(old, type);
+}
+
+void Buffer::bind_to(BufferType t) const
+{
+ const Buffer *&ptr = binding(t);
+ if(ptr!=this)
+ {
+ glBindBufferARB(t, id);
+ ptr = this;
+ }
}
-void Buffer::unbind(BufferType type)
+void Buffer::unbind_from(BufferType type)
{
const Buffer *&ptr = binding(type);
if(ptr)
}
}
+void Buffer::restore(const Buffer *buf, BufferType type)
+{
+ if(buf!=current(type))
+ {
+ if(buf)
+ buf->bind_to(type);
+ else
+ unbind_from(type);
+ }
+}
+
const Buffer *Buffer::bound[4] = { 0, 0, 0, 0 };
} // namespace GL