Bloom::Bloom(unsigned w, unsigned h):
blur_shader(blur_vs, blur_fs),
- blur_shdata_common(blur_shader),
- blur_shdata_x(blur_shader),
- blur_shdata_y(blur_shader),
combine_shader(combine_vs, combine_fs),
- combine_shdata(combine_shader),
quad(VERTEX2)
{
- int loc = blur_shader.get_uniform_location("delta");
- blur_shdata_x.uniform(loc, 1.0f/w, 0.0f);
- blur_shdata_y.uniform(loc, 0.0f, 1.0f/h);
+ blur_shdata[0].uniform("delta", 1.0f/w, 0.0f);
+ blur_shdata[1].uniform("delta", 0.0f, 1.0f/h);
blur_shdata_common.uniform("source", 0);
for(unsigned i=0; i<2; ++i)
{
Bind bind_tex(i ? tex[0] : src);
fbo.attach(COLOR_ATTACHMENT0, tex[i], 0);
- (i ? blur_shdata_y : blur_shdata_x).apply();
+ blur_shdata[i].apply();
quad.draw();
}
}