#include <msp/gl/objectinstance.h>
#include <msp/gl/renderable.h>
#include <msp/gl/text.h>
+#include "resources.h"
#include "action.h"
class BeatCounter: public Msp::GL::Renderable, public Action
Msp::GL::ObjectInstance instance;
public:
- BeatCounter(Msp::DataFile::Collection &);
+ BeatCounter(Resources &);
+
+ virtual void validate() const { }
virtual void beat(int);