#define MSP_GL_BATCH_H_
#include <vector>
-#include <GL/gl.h>
#include <msp/datafile/loader.h>
#include "primitivetype.h"
#include "types.h"
};
Batch(PrimitiveType t);
- void append(uint);
+ Batch &append(uint);
void append(const std::vector<uint> &);
void draw() const;
private: