-#include <msp/gl/extensions/ext_draw_range_elements.h>
-#include <msp/gl/extensions/msp_legacy_features.h>
+#include <msp/gl/extensions/arb_draw_instanced.h>
#include <msp/gl/extensions/msp_primitive_restart.h>
-#include <msp/gl/extensions/nv_primitive_restart.h>
#include "batch.h"
#include "bindable.h"
#include "buffer.h"
Batch::Batch(PrimitiveType t):
prim_type(t),
data_type(UNSIGNED_BYTE),
- min_index(0),
max_index(0),
restart(false)
{ }
if(other_type!=prim_type)
return false;
else if(prim_type==LINE_STRIP || prim_type==LINE_LOOP || prim_type==TRIANGLE_FAN)
- return MSP_primitive_restart || NV_primitive_restart;
+ return MSP_primitive_restart;
else
return true;
}
if(other.prim_type!=prim_type)
throw invalid_argument("Batch::append");
if(prim_type==LINE_STRIP || prim_type==LINE_LOOP || prim_type==TRIANGLE_FAN)
- {
- if(!MSP_primitive_restart)
- {
- static Require _req(NV_primitive_restart);
- // Make sure we have glEnable/DisableClientState as well
- static Require _req2(MSP_legacy_features);
- }
- }
+ static Require _req(MSP_primitive_restart);
if(other.data.empty())
return *this;
- if(prim_type==POINTS || prim_type==LINES || prim_type==TRIANGLES || prim_type==QUADS)
+ if(prim_type==POINTS || prim_type==LINES || prim_type==TRIANGLES)
;
- else if(MSP_primitive_restart || NV_primitive_restart)
+ else if(MSP_primitive_restart)
{
restart = true;
if(data_type==UNSIGNED_SHORT)
if(size()&1)
append(other.get_index(0));
}
- else if(prim_type==QUAD_STRIP)
- {
- append(get_index(size()-1));
- append(get_index(size()-1));
- append(other.get_index(0));
- append(other.get_index(0));
- }
unsigned count = other.size();
for(unsigned i=0; i<count; ++i)
void Batch::append_index(unsigned i)
{
if(data.empty())
- min_index = max_index = i;
+ max_index = i;
else
- {
- min_index = min(min_index, i);
max_index = max(max_index, i);
- }
if((data_type==UNSIGNED_BYTE || data_type==UNSIGNED_SHORT) && max_index>0xFFFE)
set_data_type(UNSIGNED_INT);
}
void Batch::draw() const
+{
+ BindRestore _bind_ibuf(get_buffer(), ELEMENT_ARRAY_BUFFER);
+ const void *data_ptr = setup_draw();
+
+ glDrawElements(prim_type, size(), data_type, data_ptr);
+}
+
+void Batch::draw_instanced(unsigned count) const
+{
+ static Require req(ARB_draw_instanced);
+
+ BindRestore _bind_ibuf(get_buffer(), ELEMENT_ARRAY_BUFFER);
+ const void *data_ptr = setup_draw();
+
+ glDrawElementsInstanced(prim_type, size(), data_type, data_ptr, count);
+}
+
+const void *Batch::setup_draw() const
{
if(restart)
{
else if(restart_index && restart_index<=max_index)
set_restart_index(0);
- Buffer *ibuf = get_buffer();
- const void *data_ptr;
- BindRestore _bind_ibuf(ibuf, ELEMENT_ARRAY_BUFFER);
- if(ibuf)
+ if(get_buffer())
{
if(dirty)
update_buffer();
- data_ptr = reinterpret_cast<const void *>(get_offset());
+ return reinterpret_cast<const void *>(get_offset());
}
else
- data_ptr = &data[0];
-
- if(EXT_draw_range_elements)
- glDrawRangeElements(prim_type, min_index, max_index, size(), data_type, data_ptr);
- else
- glDrawElements(prim_type, size(), data_type, data_ptr);
+ return &data[0];
}
void Batch::set_restart_index(unsigned index)
{
- if(MSP_primitive_restart)
+ if(index>0)
{
- if(index>0)
- {
- if(!restart_index)
- glEnable(GL_PRIMITIVE_RESTART);
- glPrimitiveRestartIndex(index);
- }
- else
- glDisable(GL_PRIMITIVE_RESTART);
+ if(!restart_index)
+ glEnable(GL_PRIMITIVE_RESTART);
+ glPrimitiveRestartIndex(index);
}
else
- {
- if(index>0)
- {
- if(!restart_index)
- glEnableClientState(GL_PRIMITIVE_RESTART_NV);
- glPrimitiveRestartIndexNV(index);
- }
- else
- glDisableClientState(GL_PRIMITIVE_RESTART_NV);
- }
+ glDisable(GL_PRIMITIVE_RESTART);
restart_index = index;
}