#include "device.h"
#include "error.h"
+#include "synchronizer.h"
#include "texture.h"
#include "texture_backend.h"
#include "vulkan.h"
device(other.device),
handle(other.handle),
view_handle(other.view_handle),
+ memory_id(other.memory_id),
view_type(other.view_type),
debug_name(move(other.debug_name))
{
other.handle = 0;
other.view_handle = 0;
+ other.memory_id = 0;
}
VulkanTexture::~VulkanTexture()
{
+ DestroyQueue &dq = device.get_destroy_queue();
+
if(view_handle)
- device.get_destroy_queue().destroy(view_handle);
+ dq.destroy(view_handle);
+ if(handle)
+ dq.destroy(handle, memory_id);
}
void VulkanTexture::allocate()
const Texture &self = *static_cast<const Texture *>(this);
const VulkanFunctions &vk = device.get_functions();
+ VkImageCreateInfo image_info = { };
+ image_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
+ image_info.format = static_cast<VkFormat>(get_vulkan_pixelformat(self.storage_fmt));
+ image_info.extent.width = 1;
+ image_info.extent.height = 1;
+ image_info.extent.depth = 1;
+ image_info.mipLevels = 1;
+ image_info.arrayLayers = 1;
+ image_info.samples = VK_SAMPLE_COUNT_1_BIT;
+ image_info.tiling = VK_IMAGE_TILING_OPTIMAL;
+ image_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
+ image_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
+
+ image_info.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
+ PixelComponents comp = get_components(self.storage_fmt);
+ if(comp==DEPTH_COMPONENT || comp==STENCIL_INDEX)
+ image_info.usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
+ else
+ image_info.usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
+
+ fill_image_info(&image_info);
+
+ /* SwapChainTexture may have already provided the image. Create_info is
+ filled anyway because some of its fields are used for view_info. */
if(!handle)
- throw logic_error("Texture image allocation is unimplemented");
+ {
+ vk.CreateImage(image_info, handle);
+ memory_id = device.get_allocator().allocate(handle, DEVICE_MEMORY);
+
+ // Trigger a layout transition if the image is used before uploading data.
+ synchronize(-1, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, true);
+ }
VkImageViewCreateInfo view_info = { };
view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view_info.image = handle_cast<::VkImage>(handle);
view_info.viewType = static_cast<VkImageViewType>(view_type);
- view_info.format = static_cast<VkFormat>(get_vulkan_pixelformat(self.storage_fmt));
+ view_info.format = image_info.format;
const unsigned *swizzle_order = get_vulkan_swizzle(self.swizzle);
view_info.components.r = static_cast<VkComponentSwizzle>(swizzle_order[0]);
view_info.subresourceRange.aspectMask = get_vulkan_aspect(get_components(self.storage_fmt));
view_info.subresourceRange.baseMipLevel = 0;
- view_info.subresourceRange.levelCount = 1;
+ view_info.subresourceRange.levelCount = image_info.mipLevels;
view_info.subresourceRange.baseArrayLayer = 0;
- view_info.subresourceRange.layerCount = 1;
+ view_info.subresourceRange.layerCount = image_info.arrayLayers;
vk.CreateImageView(view_info, view_handle);
throw logic_error("VulkanTexture::generate_mipmap is unimplemented");
}
+void VulkanTexture::synchronize(int layer, unsigned layout, bool discard) const
+{
+ unsigned aspect = get_vulkan_aspect(get_components(static_cast<const Texture *>(this)->storage_fmt));
+ device.get_synchronizer().access(handle, aspect, layer, layout, discard);
+}
+
void VulkanTexture::set_debug_name(const string &name)
{
#ifdef DEBUG
#ifdef DEBUG
const VulkanFunctions &vk = device.get_functions();
- string view_name = debug_name+"/view";
VkDebugUtilsObjectNameInfoEXT name_info = { };
name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
+ name_info.objectType = VK_OBJECT_TYPE_IMAGE;
+ name_info.objectHandle = reinterpret_cast<uint64_t>(handle);
+ name_info.pObjectName = debug_name.c_str();
+ vk.SetDebugUtilsObjectName(name_info);
+
+ string view_name = debug_name+"/view";
name_info.objectType = VK_OBJECT_TYPE_IMAGE_VIEW;
name_info.objectHandle = reinterpret_cast<uint64_t>(view_handle);
name_info.pObjectName = view_name.c_str();