const Texture3D &self = *static_cast<const Texture3D *>(this);
auto level_size = self.get_level_size(level);
- int layer = (is_array() && dp==1 ? z : -1);
- synchronize(layer, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z));
+ bool discard = (x==0 && y==0 && z==0 && wd==level_size.x && ht==level_size.y && dp==level_size.z);
size_t data_size = wd*ht*dp*get_pixel_size(storage_fmt);
- void *staging = device.get_transfer_queue().prepare_transfer(data_size,
+ void *staging = device.get_transfer_queue().prepare_transfer(this, false, data_size,
+ [this, level, discard](){
+ unsigned n_levels = static_cast<const Texture3D *>(this)->levels;
+ change_layout(n_levels, level, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, discard);
+ },
[this, level, x, y, z, wd, ht, dp](VkCommandBuffer cmd_buf, VkBuffer staging_buf, size_t src_off){
const VulkanFunctions &vk = device.get_functions();
copy(src, src+data_size, static_cast<char *>(staging));
}
+void VulkanTexture3D::generate_mipmap()
+{
+ generate_mipmap_levels(static_cast<const Texture3D *>(this)->levels);
+}
+
+void VulkanTexture3D::fill_mipmap_blit(unsigned level, void *b)
+{
+ const Texture3D &self = *static_cast<const Texture3D *>(this);
+ VkImageBlit &blit = *static_cast<VkImageBlit *>(b);
+
+ LinAl::Vector<int, 3> src_size = self.get_level_size(level);
+ LinAl::Vector<int, 3> dst_size = self.get_level_size(level+1);
+
+ blit.srcSubresource.layerCount = (is_array() ? self.depth : 1);
+ blit.dstSubresource.layerCount = blit.srcSubresource.layerCount;
+ blit.srcOffsets[1] = { src_size.x, src_size.y, (is_array() ? 1 : src_size.z) };
+ blit.dstOffsets[1] = { dst_size.x, dst_size.y, (is_array() ? 1 : dst_size.z) };
+}
+
bool VulkanTexture3D::is_array() const
{
return view_type==VK_IMAGE_VIEW_TYPE_2D_ARRAY;