blit.dstOffsets[1] = { static_cast<int>(dst_size.x), static_cast<int>(dst_size.y), 1 };
}
-Resource::AsyncLoader *VulkanTexture2D::load(IO::Seekable &, const Resources *)
-{
- throw logic_error("Texture2D::load is unimplemented");
-}
-
uint64_t VulkanTexture2D::get_data_size() const
{
return 0;