device(d)
{ }
-void Synchronizer::write_buffer(VkBuffer buffer, size_t offset, size_t size)
+void Synchronizer::write_buffer(VkBuffer buffer, size_t offset, size_t size, bool mapped)
{
auto i = lower_bound_member(buffer_accesses, buffer, &BufferAccess::buffer);
if(i==buffer_accesses.end() || i->buffer!=buffer)
i->size = end-begin;
}
+ if(mapped)
+ i->was_written = true;
i->pending_write = true;
}
static constexpr VkPipelineStageFlags buffer_read_stages = VK_PIPELINE_STAGE_VERTEX_INPUT_BIT|
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT|VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
- static constexpr VkPipelineStageFlags buffer_write_stages = VK_PIPELINE_STAGE_TRANSFER_BIT;
+ static constexpr VkPipelineStageFlags buffer_write_stages = VK_PIPELINE_STAGE_TRANSFER_BIT|
+ VK_PIPELINE_STAGE_HOST_BIT;
vector<VkBufferMemoryBarrier> buffer_barriers;
buffer_barriers.reserve(buffer_accesses.size());