stage_flags(other.stage_flags),
creation_info(move(other.creation_info)),
desc_set_layout_handles(move(other.desc_set_layout_handles)),
- layout_handle(other.layout_handle)
+ layout_handle(other.layout_handle),
+ debug_name(move(other.debug_name))
{
other.desc_set_layout_handles.clear();
other.layout_handle = 0;
stage_infos[i].pSpecializationInfo = spec_info;
++i;
}
+
+#if DEBUG
+ if(!debug_name.empty())
+ if(SpirVModule *spirv = static_cast<Program *>(this)->specialized_spirv)
+ spirv->set_debug_name(debug_name);
+#endif
}
void VulkanProgram::finalize_uniforms()
{
bindings.emplace_back();
VkDescriptorSetLayoutBinding &binding = bindings.back();
- binding.binding = b.bind_point;
- binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
+ binding.binding = b.bind_point&0xFFFFF;
+ binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
binding.descriptorCount = 1;
- binding.stageFlags = VK_SHADER_STAGE_ALL;
+ binding.stageFlags = stage_flags;
binding.pImmutableSamplers = 0;
}
{
bindings.emplace_back();
VkDescriptorSetLayoutBinding &binding = bindings.back();
- binding.binding = u.binding;
+ binding.binding = u.binding&0xFFFFF;
binding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
binding.descriptorCount = 1;
- binding.stageFlags = VK_SHADER_STAGE_ALL;
+ binding.stageFlags = stage_flags;
binding.pImmutableSamplers = 0;
}
layout_info.pPushConstantRanges = &push_const_range;
vk.CreatePipelineLayout(layout_info, layout_handle);
+
+#if DEBUG
+ if(!debug_name.empty())
+ set_vulkan_object_name();
+#endif
+}
+
+void VulkanProgram::set_debug_name(const string &name)
+{
+#ifdef DEBUG
+ debug_name = name;
+ set_vulkan_object_name();
+ if(SpirVModule *spirv = static_cast<Program *>(this)->specialized_spirv)
+ spirv->set_debug_name(debug_name);
+#else
+ (void)name;
+#endif
+}
+
+void VulkanProgram::set_vulkan_object_name() const
+{
+#ifdef DEBUG
+ const VulkanFunctions &vk = device.get_functions();
+
+ string layout_name = debug_name+" [layout]";
+
+ VkDebugUtilsObjectNameInfoEXT name_info = { };
+ name_info.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT;
+ name_info.objectType = VK_OBJECT_TYPE_PIPELINE_LAYOUT;
+ name_info.objectHandle = reinterpret_cast<uint64_t>(layout_handle);
+ name_info.pObjectName = layout_name.c_str();
+ vk.SetDebugUtilsObjectName(name_info);
+
+ name_info.objectType = VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT;
+ for(unsigned i=0; i<desc_set_layout_handles.size(); ++i)
+ {
+ layout_name = format("%s [layout:%d]", debug_name, i);
+ name_info.objectHandle = reinterpret_cast<uint64_t>(desc_set_layout_handles[i]);
+ name_info.pObjectName = layout_name.c_str();
+ vk.SetDebugUtilsObjectName(name_info);
+ }
+#endif
}
} // namespace GL