namespace GL {
class Device;
+class VulkanCommandRecorder;
class VulkanPipelineState: public NonCopyable
{
VkDescriptorSetLayout get_descriptor_set_layout(unsigned) const;
unsigned fill_descriptor_writes(unsigned, unsigned, std::vector<char> &) const;
- void apply(VkCommandBuffer, const VulkanPipelineState *, unsigned, bool) const;
+ void apply(const VulkanCommandRecorder &, const VulkanPipelineState *, unsigned, bool) const;
};
using PipelineStateBackend = VulkanPipelineState;