#include <cstdint>
#include <map>
-#include "frameformat.h"
#include "handles.h"
namespace Msp {
class Device;
class PipelineState;
+struct RenderPass;
class PipelineCache
{
PipelineCache(PipelineCache &&);
~PipelineCache();
- VkRenderPass get_render_pass(const FrameFormat &, bool, bool, bool);
+ VkRenderPass get_render_pass(const RenderPass &);
VkPipeline get_pipeline(const PipelineState &);
};