vector<char> buffer;
rp.fill_creation_info(buffer);
- const VkRenderPassCreateInfo *creation_info = reinterpret_cast<const VkRenderPassCreateInfo *>(buffer.data());
+ const VkRenderPassCreateInfo2 *creation_info = reinterpret_cast<const VkRenderPassCreateInfo2 *>(buffer.data());
VkRenderPass render_pass;
- vk.CreateRenderPass(*creation_info, render_pass);
+ vk.CreateRenderPass2(*creation_info, render_pass);
render_passes.insert(make_pair(key, render_pass));