]> git.tdb.fi Git - libs/gl.git/blobdiff - source/backends/vulkan/pipelinecache.cpp
Discard render target contents only if the entire mip level is used
[libs/gl.git] / source / backends / vulkan / pipelinecache.cpp
index 425be40ab776478ecab88df4ed636c9f09fef960..1568e6431c9716bff03569417548db7849130c86 100644 (file)
@@ -76,7 +76,7 @@ VkRenderPass PipelineCache::get_render_pass(const FrameFormat &format, bool clea
                attachments[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE;
                attachments[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
                attachments[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE;
-               attachments[i].initialLayout = (clear ? VK_IMAGE_LAYOUT_UNDEFINED : external_layout);
+               attachments[i].initialLayout = ((clear && discard) ? VK_IMAGE_LAYOUT_UNDEFINED : external_layout);
                attachments[i].finalLayout = external_layout;
 
                if(subpass_layout==VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
@@ -100,6 +100,7 @@ VkRenderPass PipelineCache::get_render_pass(const FrameFormat &format, bool clea
        subpass.pColorAttachments = color_refs;
        subpass.pDepthStencilAttachment = &depth_stencil_ref;
 
+       VkSubpassDependency dependency = { };
        VkRenderPassCreateInfo render_pass_info = { };
        render_pass_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
        render_pass_info.attachmentCount = format.size();
@@ -107,6 +108,19 @@ VkRenderPass PipelineCache::get_render_pass(const FrameFormat &format, bool clea
        render_pass_info.subpassCount = 1;
        render_pass_info.pSubpasses = &subpass;
 
+       if(to_present)
+       {
+               dependency.srcSubpass = 0;
+               dependency.dstSubpass = VK_SUBPASS_EXTERNAL;
+               dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
+               dependency.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT;
+               dependency.dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
+               dependency.dstAccessMask = 0;
+
+               render_pass_info.dependencyCount = 1;
+               render_pass_info.pDependencies = &dependency;
+       }
+
        VkRenderPass render_pass;
        vk.CreateRenderPass(render_pass_info, render_pass);