VulkanFramebuffer(VulkanFramebuffer &&);
~VulkanFramebuffer();
- bool is_format_supported(const FrameFormat &);
+ bool is_format_supported(const FrameFormat &) const;
void format_changed(const FrameFormat &) { }
static void require_layered() { }
void update(unsigned) const;
void require_complete() const { }
- void prepare_image_layouts(bool = false) const;
+ void synchronize_resources(bool = false) const;
void set_debug_name(const std::string &);
void set_vulkan_object_name() const;