class Framebuffer;
class PipelineState;
class QueryPool;
+struct Rect;
class Semaphore;
class SwapChain;
CommandPool *current_pool = 0;
VkCommandBuffer current_buffer = 0;
const PipelineState *pipeline_state = 0;
- VkRenderPass render_pass = 0;
+ const Framebuffer *framebuffer = 0;
+ const Rect *viewport = 0;
VulkanCommands();
~VulkanCommands();