if(dynamic_cast<const SwapChainTexture *>(framebuffer->get_attachment(i)))
to_present = true;
if(!to_present)
- framebuffer->synchronize(clear);
+ framebuffer->prepare_image_layouts(clear);
VkRenderPass render_pass = device.get_pipeline_cache().get_render_pass(framebuffer->get_format(), clear, !clear_values, to_present);
framebuffer->refresh();