if(viewport)
{
begin_info.renderArea.offset.x = viewport->left;
- begin_info.renderArea.offset.y = viewport->bottom;
+ begin_info.renderArea.offset.y = framebuffer->get_height()-(viewport->bottom+viewport->height);
begin_info.renderArea.extent.width = viewport->width;
begin_info.renderArea.extent.height = viewport->height;
}