namespace Msp {
namespace GL {
-OpenGLProgram::OpenGLProgram():
- linked(false)
+OpenGLProgram::OpenGLProgram()
{
static Require _req(ARB_shader_objects);
id = glCreateProgram();
- fill(stage_ids, stage_ids+MAX_STAGES, 0);
}
OpenGLProgram::~OpenGLProgram()