namespace Msp {
namespace GL {
+void OpenGLCommands::submit_frame()
+{
+ glFlush();
+}
+
void OpenGLCommands::use_pipeline(const PipelineState *ps)
{
pipeline_state = ps;
if(!target)
throw invalid_operation("OpenGLCommands::clear");
+ if(!values)
+ return;
+
static Require _req(MSP_clear_buffer);
pipeline_state->apply();