+++ /dev/null
-/* $Id$
-
-This file is part of gldbg
-Copyright © 2009 Mikko Rasa, Mikkosoft Productions
-Distributed under the GPL
-*/
-
-#include "arraysize.h"
-
-int typesize(GLenum type)
-{
- switch(type)
- {
- case GL_BYTE: return sizeof(GLbyte);
- case GL_SHORT: return sizeof(GLshort);
- case GL_INT: return sizeof(GLint);
- case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
- case GL_UNSIGNED_SHORT: return sizeof(GLushort);
- case GL_UNSIGNED_INT: return sizeof(GLuint);
- case GL_FLOAT: return sizeof(GLfloat);
- case GL_DOUBLE: return sizeof(GLdouble);
- // Short and byte packed types are broken
- default: return 1;
- }
-}
-
-int formatsize(GLenum format)
-{
- switch(format)
- {
- case GL_COLOR_INDEX: return 1;
- case GL_STENCIL_INDEX: return 1;
- case GL_DEPTH_COMPONENT: return 1;
- case GL_RED: return 1;
- case GL_GREEN: return 1;
- case GL_BLUE: return 1;
- case GL_ALPHA: return 1;
- case GL_RGB: return 3;
- case GL_RGBA: return 4;
- case GL_BGR: return 3;
- case GL_BGRA: return 4;
- case GL_LUMINANCE: return 1;
- case GL_LUMINANCE_ALPHA: return 2;
- default: return 1;
- }
-}
-
-int paramsize(GLenum pname)
-{
- switch(pname)
- {
- // Lighting and material
- case GL_AMBIENT: return 4;
- case GL_DIFFUSE: return 4;
- case GL_AMBIENT_AND_DIFFUSE: return 4;
- case GL_SPECULAR: return 4;
- case GL_EMISSION: return 4;
- case GL_SHININESS: return 1;
- case GL_COLOR_INDEXES: return 3;
- case GL_POSITION: return 4;
- case GL_SPOT_DIRECTION: return 3;
- case GL_SPOT_EXPONENT: return 1;
- case GL_SPOT_CUTOFF: return 1;
- case GL_CONSTANT_ATTENUATION: return 1;
- case GL_LINEAR_ATTENUATION: return 1;
- case GL_QUADRATIC_ATTENUATION: return 1;
- case GL_LIGHT_MODEL_AMBIENT: return 4;
- case GL_LIGHT_MODEL_LOCAL_VIEWER: return 1;
- case GL_LIGHT_MODEL_TWO_SIDE: return 1;
- case GL_LIGHT_MODEL_COLOR_CONTROL: return 1;
-
- // Texture
- case GL_TEXTURE_WRAP_S: return 1;
- case GL_TEXTURE_WRAP_T: return 1;
- case GL_TEXTURE_WRAP_R: return 1;
- case GL_TEXTURE_MIN_FILTER: return 1;
- case GL_TEXTURE_MAG_FILTER: return 1;
- case GL_TEXTURE_BORDER_COLOR: return 4;
- case GL_TEXTURE_MIN_LOD: return 1;
- case GL_TEXTURE_MAX_LOD: return 1;
- case GL_TEXTURE_BASE_LEVEL: return 1;
- case GL_TEXTURE_MAX_LEVEL: return 1;
- case GL_TEXTURE_LOD_BIAS: return 1;
- case GL_DEPTH_TEXTURE_MODE: return 1;
- case GL_TEXTURE_COMPARE_MODE: return 1;
- case GL_TEXTURE_COMPARE_FUNC: return 1;
- case GL_GENERATE_MIPMAP: return 1;
- default: return 1;
- }
-}
-
-int buffersize(GLenum buffer)
-{
- switch(buffer)
- {
- case GL_COLOR: return 4;
- case GL_DEPTH: return 1;
- case GL_STENCIL: return 1;
- default: return 1;
- }
-}