#ifndef MSP_GL_ARB_VERTEX_BUFFER_OBJECT_
#define MSP_GL_ARB_VERTEX_BUFFER_OBJECT_
+#include "extension.h"
#include "gl.h"
#include <GL/glext.h>
namespace Msp {
namespace GL {
-extern PFNGLBINDBUFFERARBPROC glBindBufferARB;
-extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB;
-extern PFNGLGENBUFFERSARBPROC glGenBuffersARB;
-extern PFNGLISBUFFERARBPROC glIsBufferARB;
-extern PFNGLBUFFERDATAARBPROC glBufferDataARB;
-extern PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB;
-extern PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB;
-extern PFNGLMAPBUFFERARBPROC glMapBufferARB;
-extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB;
-extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB;
-extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB;
+extern PFNGLBINDBUFFERPROC glBindBuffer;
+extern PFNGLBUFFERDATAPROC glBufferData;
+extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
+extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
+extern PFNGLGENBUFFERSPROC glGenBuffers;
+extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
+extern PFNGLGETBUFFERPOINTERVPROC glGetBufferPointerv;
+extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData;
+extern PFNGLISBUFFERPROC glIsBuffer;
+extern PFNGLMAPBUFFERPROC glMapBuffer;
+extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
-void init_arb_vertex_buffer_object();
+extern Extension ARB_vertex_buffer_object;
} // namespace GL
} // namespace Msp