namespace Msp {
namespace GL {
-PFNGLBINDBUFFERARBPROC glBindBufferARB=0;
-PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB=0;
-PFNGLGENBUFFERSARBPROC glGenBuffersARB=0;
-PFNGLISBUFFERARBPROC glIsBufferARB=0;
-PFNGLBUFFERDATAARBPROC glBufferDataARB=0;
-PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB=0;
-PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB=0;
-PFNGLMAPBUFFERARBPROC glMapBufferARB=0;
-PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB=0;
-PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB=0;
-PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB=0;
+PFNGLBINDBUFFERARBPROC glBindBufferARB = 0;
+PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = 0;
+PFNGLGENBUFFERSARBPROC glGenBuffersARB = 0;
+PFNGLISBUFFERARBPROC glIsBufferARB = 0;
+PFNGLBUFFERDATAARBPROC glBufferDataARB = 0;
+PFNGLBUFFERSUBDATAARBPROC glBufferSubDataARB = 0;
+PFNGLGETBUFFERSUBDATAARBPROC glGetBufferSubDataARB = 0;
+PFNGLMAPBUFFERARBPROC glMapBufferARB = 0;
+PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = 0;
+PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = 0;
+PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = 0;
void init_arb_vertex_buffer_object()
{
- glBindBufferARB=reinterpret_cast<PFNGLBINDBUFFERARBPROC>(get_proc_address("glBindBufferARB"));
- glDeleteBuffersARB=reinterpret_cast<PFNGLDELETEBUFFERSARBPROC>(get_proc_address("glDeleteBuffersARB"));
- glGenBuffersARB=reinterpret_cast<PFNGLGENBUFFERSARBPROC>(get_proc_address("glGenBuffersARB"));
- glIsBufferARB=reinterpret_cast<PFNGLISBUFFERARBPROC>(get_proc_address("glIsBufferARB"));
- glBufferDataARB=reinterpret_cast<PFNGLBUFFERDATAARBPROC>(get_proc_address("glBufferDataARB"));
- glBufferSubDataARB=reinterpret_cast<PFNGLBUFFERSUBDATAARBPROC>(get_proc_address("glBufferSubDataARB"));
- glGetBufferSubDataARB=reinterpret_cast<PFNGLGETBUFFERSUBDATAARBPROC>(get_proc_address("glGetBufferSubDataARB"));
- glMapBufferARB=reinterpret_cast<PFNGLMAPBUFFERARBPROC>(get_proc_address("glMapBufferARB"));
- glUnmapBufferARB=reinterpret_cast<PFNGLUNMAPBUFFERARBPROC>(get_proc_address("glUnmapBufferARB"));
- glGetBufferParameterivARB=reinterpret_cast<PFNGLGETBUFFERPARAMETERIVARBPROC>(get_proc_address("glGetBufferParameterivARB"));
- glGetBufferPointervARB=reinterpret_cast<PFNGLGETBUFFERPOINTERVARBPROC>(get_proc_address("glGetBufferPointervARB"));
+ glBindBufferARB = reinterpret_cast<PFNGLBINDBUFFERARBPROC>(get_proc_address("glBindBufferARB"));
+ glDeleteBuffersARB = reinterpret_cast<PFNGLDELETEBUFFERSARBPROC>(get_proc_address("glDeleteBuffersARB"));
+ glGenBuffersARB = reinterpret_cast<PFNGLGENBUFFERSARBPROC>(get_proc_address("glGenBuffersARB"));
+ glIsBufferARB = reinterpret_cast<PFNGLISBUFFERARBPROC>(get_proc_address("glIsBufferARB"));
+ glBufferDataARB = reinterpret_cast<PFNGLBUFFERDATAARBPROC>(get_proc_address("glBufferDataARB"));
+ glBufferSubDataARB = reinterpret_cast<PFNGLBUFFERSUBDATAARBPROC>(get_proc_address("glBufferSubDataARB"));
+ glGetBufferSubDataARB = reinterpret_cast<PFNGLGETBUFFERSUBDATAARBPROC>(get_proc_address("glGetBufferSubDataARB"));
+ glMapBufferARB = reinterpret_cast<PFNGLMAPBUFFERARBPROC>(get_proc_address("glMapBufferARB"));
+ glUnmapBufferARB = reinterpret_cast<PFNGLUNMAPBUFFERARBPROC>(get_proc_address("glUnmapBufferARB"));
+ glGetBufferParameterivARB = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVARBPROC>(get_proc_address("glGetBufferParameterivARB"));
+ glGetBufferPointervARB = reinterpret_cast<PFNGLGETBUFFERPOINTERVARBPROC>(get_proc_address("glGetBufferPointervARB"));
}
} // namespace GL