}
}
-void AnimationPlayer::stop(AnimatedObject &obj)
+void AnimationPlayer::stop(Placeable &obj)
{
objects.erase(&obj);
}
-void AnimationPlayer::stop(AnimatedObject &obj, const Animation &anim)
+void AnimationPlayer::stop(Placeable &obj, const Animation &anim)
{
ObjectMap::iterator i = objects.find(&obj);
if(i==objects.end())
shdata.uniform(name, uni.values[0]);
else if(uni.size==2)
shdata.uniform2(name, uni.values);
- else if(uni.size==2)
+ else if(uni.size==3)
shdata.uniform3(name, uni.values);
else if(uni.size==4)
shdata.uniform4(name, uni.values);