if(const Armature *armature = i->animation.get_armature())
{
unsigned max_index = armature->get_max_link_index();
- for(unsigned j=0; j<max_index; ++j)
+ for(unsigned j=0; j<=max_index; ++j)
i->object.set_pose_matrix(j, i->iterator.get_pose_matrix(j));
}