Texturing combine_texturing;
Program combine_shader;
ProgramData combine_shdata;
- Mesh quad;
+ const Mesh &quad;
public:
AmbientOcclusion(unsigned, unsigned, float);
void set_depth_ratio(float);
void set_darkness(float);
- virtual void render(const Texture2D &, const Texture2D &);
+ virtual void render(Renderer &, const Texture2D &, const Texture2D &);
};
} // namespace GL