texturing.attach(2, occlude_target.get_target_texture(RENDER_COLOR));
unsigned seed = 1;
- rotate_lookup.storage(RGBA, 4, 4);
+ rotate_lookup.storage(RGBA, 4, 4, 1);
rotate_lookup.set_filter(NEAREST);
unsigned char data[64];
for(unsigned i=0; i<16; ++i)