data[i*4+2] = 255-s;
data[i*4+3] = ((i+i/4)%2)*255;
}
- rotate_lookup.image(0, RGBA, UNSIGNED_BYTE, data);
+ rotate_lookup.image(0, data);
texturing.attach(3, rotate_lookup);
{
BindRestore bind_fbo(occlude_target.get_framebuffer());
- quad.draw(renderer);
+ quad->draw(renderer);
}
renderer.set_shader_program(&combine_shader);
- quad.draw(renderer);
+ quad->draw(renderer);
}